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 Warfare at a higher level

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Randae
The Iceman
Baldahiir
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Baldahiir

Baldahiir


Posts : 125
Join date : 2009-08-19

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PostSubject: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Aug 24, 2009 2:37 pm

Hello,

By this post, I want to share some of my ways to to warefare and how I build my trops. I also invite you all to come with your experiance and together we will make greate knowledge.


Army setup:

I use only 3 type of trops together with my cook and doctors:

(100 Phalanxes, 30 Bombardians, 5 Mortars, 3 cooks, 4 doctors)*(the amount you want to have)

If you don't have Bombardians and Mortars, you can use this setup:
(100 Phalanxes, 100 Marksmans, 20 Battering Rams, 3 cooks, 4 doctors)*(the amount you want to have)

The Phalanxes give stamina and defensive bonus in defense and good defence in attack.
The Bombardians and Gunsmans give attack bonus and good attack in defence.
The Mortars and Battering Rams, add good attack valu on attack and brakes the wals. thay add stamina in defence.

An attack forse is greate when you have 2-3 times the attack power then the defence power.
An defebce forse is greate when you have 2-3 times tha defence power then the attack power.


How shal you attack:
1. Send in the Phlanxes and the Mortars/Battering rams, so that you get the fight started and starts braking the wal
2. Send in the Bombardians/Gunsman so that they get a offensive bonus as the walbrakers have started to brake the wal.

How shal we attack:
1. Coordinated attacks is alway better than single attacks.
2. It is esential that the player with the largest Phalanx and walbraker force starts his attack, followed by all the others phalanxes and wal brakers.
3. 20-40 minutes later all players Bombardians and Gunsmans shal enter the battle.

Shal we ocupy a town next to our target?
No, that will only show our enemy what we intend to do.

Shal we stationary troops in a friendly town ally or with a gariason right?
Yes, in this way we have a bigger chanse to suprise our enemy.

Shal we start attacking the enemy player with the higest military score?
Yes, take down the hardes first.

Shal we occupy the enemy?
Yes, after the first battles and when the enemy have few trops again, we shal do so.

Whitch tope of towns are most important to occupy and block?
Wine islands, to stravage them down. Then suplhur island to stop their reinforcements.

Shal we make our leader proud?
Yes, we gonna make him move to our area.

Fleet:
I don't have to mutch experiance with fleets, and i wount some of you to post your experiance here. In the new patch. I am more a army jumper, that means that i jump my force from island to island, and attack from land side. But we realy need 3-5 players with a realy big fleet as well to block towns.
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The Iceman




Posts : 74
Join date : 2009-08-20

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PostSubject: RE: Fleets   Warfare at a higher level Icon_minitimeWed Aug 26, 2009 11:53 am

Since the last upgrade where occupation is an option i have found the fleets useless unless you come across an island that is all your enemies and you can not occupy or have garrision rights to one of the towns...WE Defintally need a few players in our area with Major Fleets.

I know from experience that 3-4 players with BIG fleets is better to have thn 10 players with medium size fleets...
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Randae

Randae


Posts : 46
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeWed Aug 26, 2009 12:02 pm

I agree with Iceman that it would be good to have some people specializing in some troops. Especially some navy specialists would be good.
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0x1

0x1


Posts : 28
Join date : 2009-08-20
Location : The Netherlands

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeWed Aug 26, 2009 1:03 pm

I totally agree on most of the points pointed out. I personally prefer the phalanx/marksmen/cook/docs/rams/mortars combination. Simply because the first two types can be massed, from experience masses of units reduce the chance of casualties during battle. Also they are fast to replace and cheap (in terms of resources AND required citizens per soldier).

Baldahiir wrote:

Shal we ocupy a town next to our target?
No, that will only show our enemy what we intend to do.
That depends on the type of mission, if the mission is to conquest the island; it is expected that we launch the attacks consecutively. Simply to keep the double upkeep at a minimum. There are a lot of factors that could influence the flow of events: distance between target and offenders, the island houses multiple enemy towns, etc...

Baldahiir wrote:

Shal we start attacking the enemy player with the higest military score?
Yes, take down the hardes first.
That's if we can get them to fight first Evil or Very Mad . Most of the players with high military are not dumb. If their troops are mainly offensive they will not wait for you at their gates Rolling Eyes . It is harder to catch the big fishes in practice. I think we should start with the big fishes, but if they are not home, we just move on to the smaller fishes. They will eventually engage during battles on their own.

my thoughts Smile
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Baldahiir

Baldahiir


Posts : 125
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeWed Aug 26, 2009 2:11 pm

Good, keep share your experiance and what you beliove is teh right way, that is the only way we can learn from eachother and be better as a player.
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Randae

Randae


Posts : 46
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeWed Aug 26, 2009 9:26 pm

Yeah... but I think the advice on how to fight should go to the common discussion area where everyone can read it.
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Yuds




Posts : 19
Join date : 2009-08-21

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeThu Aug 27, 2009 12:32 am

i agree the first target is enemy general or the highest military score had...but as my experience,when this 3.1 version out,we can occu or send pillage in the middle of the battle,it will advantage for the defender to reduce loses.they can run (play hide and seek) and on this matter should be GOLD......NOTE:u cant use this (flee) on Navy battle,i will reduce u so much navy,never ever flee,let them lost (both ground or unit),and when ur unit or fleet scaterred u will/can gain gold until ur troops back.

for navy composition,like i was post in everywhere .... the rate is 1 pwrm : 2 mortar...example if u build/have 100 pwrm,u need 200 mortar that the best unit in the sea at this moment since dive just can fight not more than 3 round cow31

but that is just my opinion,and share my experience on delta.org....o yeah as AZgreentea for navy battle he is an expert on delta.org (he have same tag with me videogame )
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0x1

0x1


Posts : 28
Join date : 2009-08-20
Location : The Netherlands

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeThu Aug 27, 2009 7:40 am

Yuds wrote:

for navy composition,like i was post in everywhere .... the rate is 1 pwrm : 2 mortar...example if u build/have 100 pwrm,u need 200 mortar that the best unit in the sea at this moment since dive just can fight not more than 3 round cow31
You'll be sorry when you see how fast mortar ships move. But yeah, they are the best out there... for defense.
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Baldahiir

Baldahiir


Posts : 125
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 8:30 am

I now have proven this warfare to work, as I today got 800K in offensive power alone, and I believe I can get more.

How?

I last told to build like this:
(100 Phalanxes, 30 Bombardians, 5 Mortars, 3 cooks, 4 doctors)*(the amount you want to have)


But now I will update it with some more information.

As I see that 70-80 Mortars will brake the wall with 13 levels, I believe that 150 Mortars will brake the wall at 25 levels.

So this is how my trops will be:
(2000 Phalanxes, 600 Bombardians, 150 Mortars, 75 cooks, 75 doctors)
or if you can't have that many:
(1000 Phalanxes, 300 Bombardians, 150 Mortars, 40 cooks, 40 doctors)

So to have 150 Mortars will be excellent I think.

How shal you then attack to attain max attack power?

1. Send inn the 2000 Phalanx. 150 Morters, 75 cooks and 75 doctors
-------------> This will give you an attack power of 150K + you will brake the wall with 25 lvl, for each wall breake your next trops that enter will get a 10% bonus.

2. Send inn your 600 Bombardians
-------------> This will give you attack power of aprox 230K + the wall brakers bonus of 23K*25 = 575K

Totaly you will then have a attack power of 150K+230K+575K - loss in the first round = aprox 950K

And if you have a even bigger trop, you can gain more than 1 million in attack power allone.

So, WALBRAKERS is the ultimatum!!!!! :-)

Have fun and try it out.
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dons4life




Posts : 1
Join date : 2009-09-02

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 9:50 am

Baldahiir is correct but you do not need that many mortars. i have 50 mortars and that works perfectly. i usually breach a lvl 25 wall by the second round. you might breach more spaces in the first round but you will not be able to destroy the whole thing in 1 round. im saying on average and that you will get the same effects with just 50 mortars. mortars r expensive so you can make 50 and that will leave you in more room for more troops to attack. although with this patch and the use of long range weapons then it might be a good idea to have more mortars and catapults.
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Baldahiir

Baldahiir


Posts : 125
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 10:26 am

dons4life wrote:
Baldahiir is correct but you do not need that many mortars. i have 50 mortars and that works perfectly. i usually breach a lvl 25 wall by the second round. you might breach more spaces in the first round but you will not be able to destroy the whole thing in 1 round. im saying on average and that you will get the same effects with just 50 mortars. mortars r expensive so you can make 50 and that will leave you in more room for more troops to attack. although with this patch and the use of long range weapons then it might be a good idea to have more mortars and catapults.

Yes you can take the whole thing in the first round, we are in a battle right now where we do so. So the main point is to have that many mortars. Both AnnVho and 0x1 is also using this strategy. :-)
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Morphius

Morphius


Posts : 198
Join date : 2009-08-18

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 10:28 am

The setup I've been using so far is as follows...

For EVERY 100 Marksman, I also build...

21 Phalanx
8 Giants
4 Mortars
2 Cataputls
3 Cooks
3 Doctors
------------------------------------------------

Now because of my town hall sizes, I am able to build the following total troops...

2400 Marksman
500 Phalanx
200 Giants
100 Mortars
50 Cataputls
80 Cooks
80 Doctors
------------------------------------------------

Baldahiir is correct in needing a lot of siege units when fighting against larger armies. My experience has been that the moment I have less 100 total wall breechers, the number of holes I am able to get in the wall drops a lot. A 150 wall breechers, I average 18-25 holes, while with less than 100 wall breechers, I averaged only 13-18 holes.

Again, this largely depends on who is defending...smaller armies are able to defend less.

I have stayed away from Bombardiers ONLY because of the very low stamina of 3 and high replacement costs and high build times.
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Baldahiir

Baldahiir


Posts : 125
Join date : 2009-08-19

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 10:29 am

I just had 841,379 now :-)
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Yuds




Posts : 19
Join date : 2009-08-21

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PostSubject: Re: Warfare at a higher level   Warfare at a higher level Icon_minitimeMon Sep 07, 2009 10:18 pm

Quote :
2. Send inn your 600 Bombardians
-------------> This will give you attack power of aprox 230K + the wall brakers bonus of 23K*25 = 575K

in what round u add that bomb?round 2 or round 3?the result will be different if u add/inn that bomb on round 2 or round 3....on round 3 will have more damage/+ off point.
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